Medal winners from world and continental championships of mallakhamb, e-sports and even the much-criticised break-dancing have been made eligible for cash incentives by the sports ministry, which has ...
Esports started in East Asia, specifically in China, and due to the increase in popularity of video games, has now become a full-blown global industry. On March 1, 2025, The Garden State esports ...
Nigeria’s video games market will generate $1.3 billion in revenue, representing a compound annual growth rate (CAGR) of 12.7 per cent from 2024 to 2028. This feat will place the market among the ...
Three-year partnership with SNK follows the reveal of FATAL FURY: City of the Wolves, igniting the iconic franchise's competitive ecosystem and connecting its genre-defining legacy with a new ...
Last week, three Clarke seniors signed their letters of intent to pursue their athletics at college - esports players Hunter Rielli-Kight and Justin Hollinger at Marshalltown Community College (MCC), ...
Zhu Hao, an office worker in his early 20s, recently checked into a hotel in China’s southern city of Shenzhen for a weekend escape with a couple of buddies. Their plan: Play video games until early ...