The Digital Arts, Film, and Animation Competition beckons deaf and hard-of-hearing students in grades 9-12 (as of spring 2025) to unleash their creativity. Participants are invited to produce a ...
The Digital Arts area is technologically and creatively state-of-the-art. We use Wacom drawing tablets and Cintiq tablet-monitors, Apple and PC machines, animation tables, a professional-level capture ...
Animation is essentially the presentation of images in rapid succession to create the illusion of movement, and there are ...
digital and analog games, the fine arts, engineering, literature, history, and the humanities through independent research, collaborative projects, and development of games and interactive narratives.
Animation has passed through many transformations since the invention of first-hand sketches, which have evolved into CGI and ...
and having an opportunity to put the animation principles into practice. We will explore storytelling by combining traditional drawing and digital animation skills, as students become familiar with ...